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About Presentation

Games

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There are preset rules for the following games:

Catch the Sperm!
Catch the Sperm II
Championship Manager
Delta Force
Game Zone
Half-Life
Medal of Honour: Allied Assault
Quake II
Quake III
Ultima Online
Unreal

Championship Manager TCP Connection

Protocol: TCP
Remote Port(s): 6667
Action: Allow It

What it's for

This rule is for sending and receiving information about what your doing in the game and what others are doing in a game over the Internet.
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Championship Manager UDP Connection

Protocol: TCP
Remote Port(s): 6667
Action: Allow It

What it's for

This rule is for sending and receiving information about what your doing in the game and what others are doing in a game over the Internet.
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Delta Force TCP Connection

Protocol: TCP
Remote Port(s): 3100-3999
Action: Allow It

What it's for

This rule is for sending and receiving information about what your doing in the game and what others are doing in a game over the Internet.
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Delta Force UDP Connection

Protocol: UDP
Remote Port(s): 3100-3999, 3568-3569
Action: Allow It

What it's for

This rule is for sending and receiving information about what your doing in the game and what others are doing in a game over the Internet.
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MSN(tm) Zone TCP Connection

Protocol: TCP
Remote Port(s): 6667, 8000-9000, 9110, 9113, 8995-11000, 28800-29000
Action: Allow It

What it's for

This rule is for sending out information to the MSN Game Zone server, or so I believe.
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MSN(tm) Zone UDP Connection

Protocol: UDP
Remote Port(s): 0, 8000-9000, 9000-9100, 28800-29000
Action: Allow It

What it's for

This rule is for sending out information to the MSN Game Zone server, or so I believe.
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DirectX and Direct Play Games TCP Connection

Protocol: TCP
Remote Port(s): 2300-2400, 47264
Action: Allow It

What it's for

This rule is for sending and receiving information about what your doing in the game and what others are doing in a game over the Internet.
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DirectX and Direct Play Games UDP Connection

Protocol: UDP
Remote Port(s): 2300-2400
Action: Allow It

What it's for

This rule is for sending and receiving information about what your doing in the game and what others are doing in a game over the Internet.
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Half-Life TCP Connection

Protocol: UDP
Remote Port(s): 6000-6003, 7001
Action: Allow It

What it's for

This rule is for sending and receiving information about what your doing in the game and what others are doing in a game over the Internet.
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Half-Life UDP Connection

Protocol: UDP
Remote Port(s): 27000-27020
Action: Allow It

What it's for

This rule is for sending and receiving information about what your doing in the game and what others are doing in a game over the Internet.
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Medal of Honour outbound UDP connection

Protocol: UDP
Direction: Outbound
Remote Port(s): 12203, 12206
Action: Allow It

What it's for

This rule is for sending out information about what your doing in the game and your current position to other players during a game over the Internet.
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Medal of Honour inbound UDP connection

Protocol: UDP
Direction: Inbound
Remote Port(s): 12203, 12206
Action: Allow It

What it's for

This rule is for receiving information broadcast by other players telling you what they are doing in the game and their current position during a game over the Internet.
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Medal of Honour - send 'heartbeat' to master server

Protocol: UDP
Direction: Outbound
Remote Port(s): 27900
Remote Host: master.gamespy.com
Action: Allow It

What it's for

This rule is used to send a message to the GameSpy master server telling it that you are still alive(connected) and what your status is (i.e. in a game etc.).
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Quake II TCP Connection

Protocol: TCP
Remote Port(s): 27901
Action: Allow It

What it's for

This rule is for sending and receiving information about what your doing in the game and what others are doing in a game over the Internet.
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Quake II UDP Connection
Quake III UDP Connection

Protocol: UDP
Remote Port(s): 27910-27961
Action: Allow It

What it's for

This rule is for sending and receiving information about what your doing in the game and what others are doing in a game over the Internet.
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Quake III TCP Connection

Protocol: TCP
Remote Port(s): 27950-27952
Action: Allow It

What it's for

This rule is for sending and receiving information about what your doing in the game and what others are doing in a game over the Internet.
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Ultima Online

Protocol: TCP
Remote Port(s): 7785, 9999, 5001-5010, 7775-7777, 8800-8900
Action: Allow It

What it's for

This rule is for sending and receiving information about what your doing in the game and what others are doing in a game over the Internet.
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Unreal TCP Connection

Protocol: TCP
Remote Port(s): 7777, 8888, 27900
Action: Allow It

What it's for

This rule is for sending and receiving information about what your doing in the game and what others are doing in a game over the Internet.
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Unreal UDP Connection

Protocol: UDP
Remote Port(s): 7777-7781
Action: Allow It

What it's for

This rule is for sending and receiving information about what your doing in the game and what others are doing in a game over the Internet.
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Catch the Sperm! HTTP connection

Protocol: TCP
Direction: Outbound
Remote Port(s): HTTP (80), 81-83, HTTPS (443), SOCKS (1080), 3128, 8080, 8088, 11523
Action: Allow It

What it's for

I don't play this game but I assume this rule is used either to check for updates or to play on line (either because it's an online game or you can play other people). HTTP (Hyper Text Transfer Protocol). This is the only port you really need for downloading, ports 81, 82, 83 are auxiliary web browsing ports and are rarely used. HTTPS (Hyper Text Transfer Protocol over Secure Socket Layer (SSL)) is used for secure sites. SOCKS is only needed by people using a SOCKS proxy server. 3128, 8080, and 8088 are common ports that proxy servers use. 11523 is used by AOL's browser.

To optimize

Remove the remote ports: 81, 82, 83 unless you know that you need them. If you don't use a SOCKS proxy server remove SOCKS. If you don't use a remote or local proxy remove 3128, 8080 and 8088. Most people can just remove all ports except for HTTP. If you don't use AOL's browser remove 11523.
More about HTTP, HTTPS, SOCKS, PROXY
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Outpost and the Outpost logo are ©Agnitum Software

This is an unofficial guide, the information expressed here may differ from Agnitum's. There is a support forum (no longer run by Agnitum, but by users) if you need more help this is a good place to start. Where information here conflicts with what Agnitum have told you always go with the information given to you by Agnitum.

 

Guide/site and images ©Stephen Cox