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Home > Rules > Preset Rules > Games |
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GamesThere are preset rules for the following games:
Catch the Sperm! Catch the Sperm! presetsCatch the Sperm II presetsChampionship Manager presetsDelta Force presetsGame Zone presets
Half-Life presetsMedal of Honour: Allied Assault presets
Quake II presetsQuake III presetsUltima Online presetsUnreal presetsChampionship Manager TCP Connection
Protocol: TCP What it's for
This rule is for sending and receiving information about what your doing in the game and what others are doing in a game over the Internet. Championship Manager UDP Connection
Protocol: TCP What it's for
This rule is for sending and receiving information about what your doing in the game and what others are doing in a game over the Internet. Delta Force TCP Connection
Protocol: TCP What it's for
This rule is for sending and receiving information about what your doing in the game and what others are doing in a game over the Internet. Delta Force UDP Connection
Protocol: UDP What it's for
This rule is for sending and receiving information about what your doing in the game and what others are doing in a game over the Internet. MSN(tm) Zone TCP Connection
Protocol: TCP What it's for
This rule is for sending out information to the MSN Game Zone server, or so I believe. MSN(tm) Zone UDP Connection
Protocol: UDP What it's for
This rule is for sending out information to the MSN Game Zone server, or so I believe. DirectX and Direct Play Games TCP Connection
Protocol: TCP What it's for
This rule is for sending and receiving information about what your doing in the game and what others are doing in a game over the Internet. DirectX and Direct Play Games UDP Connection
Protocol: UDP What it's for
This rule is for sending and receiving information about what your doing in the game and what others are doing in a game over the Internet. Half-Life TCP Connection
Protocol: UDP What it's for
This rule is for sending and receiving information about what your doing in the game and what others are doing in a game over the Internet. Half-Life UDP Connection
Protocol: UDP What it's for
This rule is for sending and receiving information about what your doing in the game and what others are doing in a game over the Internet. Medal of Honour outbound UDP connection
Protocol: UDP What it's for
This rule is for sending out information about what your doing in the game and your current position to other players during a game over the Internet. Medal of Honour inbound UDP connection
Protocol: UDP What it's for
This rule is for receiving information broadcast by other players telling you what they are doing in the game and their current position during a game over the Internet. Medal of Honour - send 'heartbeat' to master server
Protocol: UDP What it's for
This rule is used to send a message to the GameSpy master server telling it that you are still alive(connected) and what your status is (i.e. in a game etc.). Quake II TCP Connection
Protocol: TCP What it's for
This rule is for sending and receiving information about what your doing in the game and what others are doing in a game over the Internet.
Quake II UDP Connection
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Outpost and the Outpost logo are ©Agnitum SoftwareThis is an unofficial guide, the information expressed here may differ from Agnitum's. There is a support forum (no longer run by Agnitum, but by users) if you need more help this is a good place to start. Where information here conflicts with what Agnitum have told you always go with the information given to you by Agnitum. |
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Guide/site and images ©Stephen Cox |